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In-flight Entertainment and Connectivity Market Size Segmented by Product, Top Manufacturers, Geography Trends and Forecasts to 2026

The ‘In-flight Entertainment and Connectivity market’ research report drafted by Market Study Report, LLC, elucidates relevant market and competitive insights as well as regional and consumer information. In a nutshell, the research study covers every pivotal aspect of this business sphere that influences the existing trends, profitability position, market share, market size, regional valuation, and business expansion plans of key players in the In-flight Entertainment and Connectivity market.

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the global In-flight entertainment and connectivity market is anticipated to reach USD 9.09 billion by 2026 according to a new study. The development of innovative wireless solution and rising BYOD trend is anticipated to propel the market growth for In-flight entertainment and connectivity market. Further, the demand is propelled by mounting commercial aviation & fleet expansion. Also, rising HD content availability across various platforms is anticipated to bolster the market demand. However, recent administrative regulations for integration of In-flight entertainment and connectivity into aircrafts in several developed economies such as US is expected to control the industry progress. Such regulations limits the integration of in-flight entertainment and connectivity systems to a certain degree for ensuring safe travel by reducing the possibility of accidents related to weight and cabling of the in-flight entertainment and connectivity systems. Also, the high costs associated to procurement and content services can also restrict the market growth.

North America and Asia Pacific region are witnessing a rise in demand for narrow body airplanes owing to increasing air traffic, and rising affordability of the population to afford air travel. Thus, with the rise in air traffic, the airlines industry is becoming highly competitive and the demand for in-flight entertainment and connectivity systems by these airlines are observing high growth. High flight connectivity in US and Canada has resulted in positioning North America as an attractive markets, followed by Europe. However, the market growth in Asia Pacific In-Flight Entertainment and Connectivity Market is projected to grow at a highest CAGR during the forecast period.

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Moreover, the launch high throughput satellites in the Ku Band and Ka Band has provided new opportunities to the In-Flight Entertainment and Connectivity Market, as these innovations are anticipated to result in augmentation of data speeds for connectivity thereby, making the service cost-efficient. Also, with the increasing competition in the airline industry, key players operating in the market are adopting cabin connectivity resulting in pressuring adoption of in-flight entertainment and connectivity systems by other players to efficiently compete in the In-Flight Entertainment and Connectivity Market.

Major industry players in In-Flight Entertainment and Connectivity Market include GoGo, Panasonic Avionics, OnAir, Global Eagle Entertainment, Honeywell, Inmarsat, Thales, Zodiac Aerospace, Echostar Corporation and Rockwell Collins among others. Several players in the market are adopting the strategy of mergers and acquisitions with an aim to offer improved service portfolio coupled with high-speed at cost-effective pricing. Also, companies are highly focused towards product development. For instance, recently, GoGo announced the introduction of Gogo Vision Touch, a seatback product.

In-flight Entertainment and Connectivity Market share by Major regions included:

United States
North America
Asia Pacific
Europe
Middle East & Africa

Key questions answered in the In-flight Entertainment and Connectivity Market report:

  • What will the In-flight Entertainment and Connectivity Market Size and the Growth rate be in future?
  • What are the key market trends impacting the growth of the In-flight Entertainment and Connectivity market?
  • Who are the key manufacturers of In-flight Entertainment and Connectivity industry: Company Introduction, Product Specification and Major Types Analysis, Production Market Performance, Sales Market Performance, Contact Information?
  • What are the types and applications of In-flight Entertainment and Connectivity? What is the market share of each type and application: production, revenue, price, Market Size (Sales) Market Share by Type?
  • What are the upstream raw materials and manufacturing equipment of In-flight Entertainment and Connectivity Market? Up Stream Industries Analysis, Raw Material and Suppliers, Equipment and Suppliers, Manufacturing Analysis, Manufacturing Process, Manufacturing Cost Structure, Manufacturing Plants Distribution Analysis, Industry Chain Structure Analysis
  • What is the (North America, South America, Europe, Africa, Middle East, Asia, China, Japan) production, production value, consumption, consumption value, import and export of In-flight Entertainment and Connectivity?
  • What are the In-flight Entertainment and Connectivity market opportunities and threats faced by the vendors in the In-flight Entertainment and Connectivity Industry?

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Table of Contents

1.Overview and Scope
1.1.Research goal & scope
1.2.Research assumptions
1.3.Research Methodology
1.3.1.Primary data sources
1.3.2.Secondary data sources
1.4.Key take-aways
1.5.Stakeholders

2.Executive Summary
2.1.Market Definition
2.2.Market Segmentation
3.In-flight Entertainment and Connectivity Market Insights
3.1.In-flight Entertainment and Connectivity – Industry snapshot
3.2.In-flight Entertainment and Connectivity – Ecosystem analysis
3.3.In-flight Entertainment and Connectivity market dynamics
3.3.1.In-flight Entertainment and Connectivity – Market Forces
3.3.1.1.In-flight Entertainment and Connectivity Market driver analysis
3.3.1.2.In-flight Entertainment and Connectivity Market restraint/challenges analysis
3.3.1.3.In-flight Entertainment and Connectivity Market opportunity analysis
3.4.Industry analysis – Porter’s five force
3.4.1.Bargaining power of supplier
3.4.2.Bargaining power of buyer
3.4.3.Threat of substitute
3.4.4.Threat of new entrant
3.4.5.Degree of competition
3.5.In-flight Entertainment and Connectivity market PEST analysis, 2017
3.6.Value Chain Analysis
3.7.In-flight Entertainment and Connectivity Industry trends
3.8.Competitive Ranking Analysis
4.In-flight Entertainment and Connectivity Market Size and Forecast by Product
4.1.Key findings
4.2.Hardware
4.3.Connectivity
4.4.Content
5.In-flight Entertainment and Connectivity Market Size and Forecast by Aircraft
5.1.Key findings
5.2.Narrow-Body Aircraft (NBA)
5.3.Very-Large Aircraft (VLA)
5.4.Wide-Body Aircraft (WBA)

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